![]() ![]() This is called the dynamic tone mapping, which is part of the HDR effect. When you emerge from the dark sanctuary interior to the outside, the outside scene is drawn almost completely white, which settles shortly to it's proper brightness balance. This is the trendy high dynamic range rendering (HDR - High Dynamic Range). It floods the external scenery which is seen from the interior to white, and light overflows through the opening of the columns which support the sanctuary. * The HDR rendering and dynamic exposure / tone mapping algorithmĪfter starting SOTC, the first impressive visuals you get are probably the view of the magnificent scenery seen outside from inside the sanctuary. "You can spend far too much time making detailed adjustments on a case-by-case basis, just to get the exact right motion on each character." "Rather than the programmer saying how about like this, he keeps making the kind of environment which the designer can adjust to whatever their heart's desire." I'm not sure if I was able to achieve it, but it is hard to tell because it is not cartoony. "I tried hard to make the appearance look natural to the eye. The work on SOTC accumulated little-by-little, so when it finally came together, it seemed completely natural." "I'm not sure where I could even start talking about it! Really! (laughing). So now, we have brought together the information from the development of Shadow Of The Colossus, because we had heard discussion on the technology we used and wished to present it. ![]() Shadow Of The Colossus is a good game in itself, but it is the technology which is operational within the machine, PS2-wise, that gives it the true "next-gen impression". You could probably say that this winter, where SOTC (Shadow Of The Colossus) appeared, represents such a maturing period for PS2. At this time, the world's attention tends to go to the next generation machine, but this is actually the time where all the technology achieved over the lifetime of the current machine bears fruit, and is the age where the masterpiece games appear. Absolutely incredible job.With the PS3 being announced for spring 2006, you might think the PS2 is at the point where it's reached it's limit. A masterpiece has been made even better i can't wait to see what bluepoint games does next. ID even go as far to say this surpasses the original and is one of if not the best game remakes ever created. Bluepoint games did a phenomenal job of remaking this classic. ![]() No new colosi or extra story but Everything else however has been improved to the MAX. The story has been left untouched retaining the same emotional journey the original offered. It's also butter smooth hardly ever dropping frames even when giant colossi are thrashing about. With detailed texture work and lighting this game looks absolutely gorgeous. ![]() The colosi and environments have been overloaded with amazing detail and the world feels very alive despite the quieting emptiness of it. I couldn't be happier that this remake happened.The graphics, sound, everything has been remade running on a brand new game engine entirely. I've played it on ps2, loved the remaster and now im able to play the remake of one the best action titles ever created. I've played it on ps2, loved the A masterpiece reborn Ever since i heard shadow of The colossus was getting a remake i was overjoyed. A masterpiece reborn Ever since i heard shadow of The colossus was getting a remake i was overjoyed. ![]()
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